Wednesday, October 21, 2015

Blog Assignment 3 - Web Interactivity

4 RULES FOR CREATING INTERACTIVE CONTENT FOR A MULTI-PLATFORM, MULTI-DEVICE WORLD



The article I found outlined the importance that companies have begun to place on their ability to develop multi-platform user experiences that are similar across all devices. Users have moved away from using traditional desktop viewing methods for web content, so in order to combat this changing trend in the way content is being consumed, companies must be prepared with regards to their design efforts. Web Designers must understand how their site's interactivity, ease-of-use, and aesthetic continuity must all be present regardless of the viewing platform. Users pay attention to the way websites are displayed on their different devices, and companies must realize this. This article is related to Internet Communication in multiple ways. This article mentions certain companies like Sony and Starbucks have recently made efforts to ensure their mobile platforms are consistent with their web platforms, in order to foster a more fluid and more interactive user-experience. Web Designers and corporate executives should do everything in their power to keep users engaged on all platforms. Lack of continuity and lack of interactivity in any or all platforms of a company's web identity would see negative results with regards to user statistics. If users have trouble viewing a website, or if they aren't pleased with the amount of interactivity that a website provides, then they're going to turn their attention elsewhere. Interactivity and accessibility are crucial to running successful web or mobile platforms.



We can measure interactivity in web design by the mere user-interface, for example click through interface, where users are forced to click on something to proceed further into the website as opposed to having multiple links available instantly. Another way we can measure web interactivity is whether the website allows for a place for user comments. Users enjoy being able to comment and actively participate in the websites they are viewing, so comments are a great way for users to feel connected with the website as well as with other users if there is a platform for group discussions/comments. A poll is also another way to measure web interactivity. By allowing users the opportunity to vote and participate in a poll, the web designer allows the user to feel a sense of community and a sense of importance. Users enjoy voicing their opinions on subject matter, especially when they are able to do so with other users. Customization is another huge way that users are able to interact with a website. For consumers, customization is a major factor in their buying behaviors. For example, Nike's interactive NikeID customization platform enables users and potential buyers to be fully interactive with Nike products by offering a 360 degree customizable viewing platform for shoes, etc. Interactivity is a major way to keep users on your site for extended periods of time, which only leads to more positive outcomes for a company and their branding image. 

Thursday, October 1, 2015

Blog Assignment 2 - Networks

Blog Assignment 2

Aaron Conner

October 1st, 2015

1. I agree with multiple network laws. One of which is Reed's Law, which describes the value of a network as (2^N - N - 1). This formula is used to describe the ways that the users in a network can grow, connect and multiply by connecting one another. The amount of users in a network have the possibility to make connections with each and every member of the network. Group membership and group interactions have the ability to expand very quickly given the structure of the network. I also agree with David Sarnoff's law that describes the way network's value is directly related to the amount of viewers that are engaging with content. This law seems relevant today as companies use quantitative statistics to determine the success and ultimately the value of their content. TV shows' success are measured by the amount of people that watch at a given time, and the same process is used with the continuing development of the digital age and content made available to users through the web. Users/viewers are becoming increasingly more important in today's day and age, so Sarnoff's law is relevant in the way it places the key value of a network on the amount of people using it. Criticism of this law could come from the amount of emphasis put on individual numbers, that individual numbers used to generalize on a large scale can be invalid.

2. I believe in 5 people will get their information much like the way we do currently. This involves receiving information from various outlets and mediums, on a wide range of devices. For example, I get my news and information from tuning in to the news on TV, as well as social media platforms I access from my smartphone as well as my computer. I believe the technology trends will stay the same for the most part, although there will likely be improvements made to connectivity and speeds. I also feel there will be new players that try and get into the market of providing users with new platforms and/or devices to use in their daily information intake.